Dan Ahern, QA lead at Radical Forge talks about social mobility in the games industry
Read More »Critical Path: June 2023 – Highlights for the month!
Here are the key upcoming events and releases to mark in your calendar for June 2023
Read More »Final Boss: Caroline Marchal, CEO and creative director of INTERIOR/NIGHT
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Caroline Marchal, CEO and creative director of INTERIOR/NIGHT
Read More »When We Made… Before Your Eyes
Oliver Lewin, game director for GoodbyeWorld Games, tells Vince Pavey about the challenges of creating a video game controlled by blinking, as well as updating it for PSVR2
Read More »Recruiter Hotseat – Liz Dollin, senior HR manager at Hangar 13
Liz Dollin, senior HR manager at Hangar 13, tells us about the diverse studio and how it encourages people to be authentic and comfortable
Read More »Levelling Up – Coatsink’s Gary Alexander Stott
Gary Alexander Stott, producer at Coatsink, tells us what it’s like being the glue that holds everything together
Read More »Rising Star – Hui Yun Tay, transfer and asset coordinator at Liquid Violet
Hui Yun Tay, transfer and asset coordinator at Liquid Violet, tells us about being persistent and passionate in a job where communication is super important
Read More »Ins and Outs: April and May 2023’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP’s April and May 2023 issue
Read More »Critical Path: May 2023 – Highlights for the month!
Here are the key upcoming events and releases to mark in your calendar for May 2023
Read More »Debugging D&I – Amiqus’ Liz Prince speaks to Autistica’s Giorgia Molinari
With April representing World Autism Month, Amiqus’ Liz Prince spoke with Giorgia Molinari, the new head of corporate and games partnerships at Autistica
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