Developers Will Lewis and Gaz tell card game aficionado Vince Pavey about their roguelike Wildfrost before it kills them in one turn and makes them start over with a new deck
Read More »The Cycle of Toxicity: being safe and inclusive means not taking the easy way out
Mike Pappas, CEO of Modulate, talks about ban evasion and how you can still foster a safe and inclusive community for your video game
Read More »Q&A: Alan Lawrance from Dry Cactus on the importance of playful minimalism and having an active community for Poly Bridge 3
Ahead of the release of physics puzzler Poly Bridge 3, we fired over some questions to technical director Alan Lawrance, hopefully to build bridges with the New Zealand developer (before our efforts inevitably tumbled into the river below)
Read More »MY.GAMES’ retreat from Moscow
Richie Shoemaker questions MY.GAMES’ CEO Vladimir Nikolsky about cutting ties with Russia and the future beyond its borders
Read More »Debugging D&I – Amiqus’ Liz Prince speaks to Safe in Our World’s Sky Tunley-Stainton
Reflecting on the recent Mental Health Awareness Month, Amiqus’ Liz Prince spoke to Sky Tunley-Stainton, partnerships and training officer at Safe in Our World, about what studios can do to support their staff
Read More »Rising Star – Sophie Artemigi, indie game developer
Sophie Artemigi tells us what it’s like being a video game design master that works outside of the big companies to make weird and entertaining art that connects with people
Read More »Levelling Up – Dlala Studios’ Chris Jones
Chris Jones, art manager at Dlala Studios, tells us about the varied workflows and pipelines of the art team working on Disney Illusion Island
Read More »Ins and Outs: June 2023’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP’s June 2023 issue
Read More »Kim Parker Adcock on harnessing the potential of neuro-divergent talent in the games industry
Neuro-divergency in games was discussed at length at the inaugural UK Games Mental Health Summit last month and One Player Mission’s Kim Parker Adcock was taking notes
Read More »Fireshine From Below: Garry Williams on what’s next for the indie publisher behind Core Keeper
Fireshine Games might have had an unremarkable first year but for the unearthing of Core Keeper, a game that mines the best bits of Terraria and Stardew Valley without burying itself in the process. Richie Shoemaker picks at Garry Williams to see if there are other treasures likely to catch the light
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