In-Depth

Q&A: Alan Lawrance from Dry Cactus on the importance of playful minimalism and having an active community for Poly Bridge 3

Ahead of the release of physics puzzler Poly Bridge 3, we fired over some questions to technical director Alan Lawrance, hopefully to build bridges with the New Zealand developer (before our efforts inevitably tumbled into the river below)

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Fireshine From Below: Garry Williams on what’s next for the indie publisher behind Core Keeper

Fireshine Games might have had an unremarkable first year but for the unearthing of Core Keeper, a game that mines the best bits of Terraria and Stardew Valley without burying itself in the process. Richie Shoemaker picks at Garry Williams to see if there are other treasures likely to catch the light

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Industry Voices: Social mobility and the games industry: how an industry worth £4.6 billion is failing its talent

Dan Ahern, QA lead at Radical Forge talks about social mobility in the games industry

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Holding A Mirror Up To The Industry: Laura Kate Dale and Jane Aerith Magnet on their book Who Hunts the Whale

Factual reporting has shone a spotlight on a number of industry workplace issues, but there are shadows still to be illuminated. Richie Shoemaker spoke to the authors of Who Hunts the Whale to see if a healthy dose of fiction might better reflect the workaday reality of making games

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