Bestwick discusses how the pandemic impacted Team17, the importance of in-person events, her keynote and her outlook on the industry’s future
Read More »[ICYMI] Is the 30% revenue cut history? – “It does in general feel like devs and publishers are becoming more and more annoyed by the 30 per cent take”
"I can understand people saying that 30 per cent is too much, but arguably, 12 per cent is just too little, and doesn’t even give the platform enough skin in the game to care about your sales.”
Read More »Nurturing a positive studio culture with CCP’s London studio – “It’s an ongoing process, you can’t just turn a culture on, you can’t checklist a culture, you have to grow it”
With a rapidly growing studio in central London, We turned to CCP London Studio’s Adrian Blunt for his take on this tricky and topical subject
Read More »“It’s about treating people as human beings and empowering them to do the things they want” – The Hutch perspective on healthy leadership in the games industry
The industry has been rocked once again by stories of poor working conditions and failed management. Chris Wallace talks about a model for healthy leadership with London’s mobile racers Hutch
Read More »Picture Perfect: Behind the scenes of the Europlay-winning, upcoming game Viewfinder
“That’s the hardest thing to do, puzzles and narratives are the hardest combination. You take something that is systematic like this mechanic, and then build in a narrative that hopefully takes the player on a journey… it’s stupid hard.”
Read More »“Keywords has been hugely focussed on supporting our employees around the world, throughout this unprecedented time” – How gaming’s most global company is building a better workplace out of the pandemic
We talk to Sonia Sedler, COO and joint interim CEO of Keywords Studios, who is using the opportunity to improve the lives of 8,500 staff, across 69 studios and 22 countries
Read More »Marketing Panel: The experts talk about their changing approaches to game marketing
The games industry is bigger and healthier than ever yet making your title or product stand out from the crowd remains a critical art. Thankfully there are now more ways, and more creative ways, than ever to reach possible players.
Read More »Lawn Mowing Simulator is undoubtedly the most British release of a very British summer – creator Skyhook Games talks on balancing co-development with its own IP
“Skyhook was originally founded to try to stem the tide of outsourcing work going overseas”
Read More »Career Switch: The UK games industry on making a change in their careers – “Sometimes in your career, you just have to do what feels right and hope for the best, even if it’s terrifying at the time.”
Looking to make a big career switch? We reach out to workers from across the industry who have taken some sudden left turns in their careers for their advice
Read More »“It’s show business, the games business. Not every game is successful” – catching up with Wargaming CEO Victor Kislyi aboard HMS Belfast
World of Warships comes to HMS Belfast, with a demo station within the landmark. We take the opportunity to catch up with Wargaming CEO Victor Kislyi onboard his latest venture
Read More »