As the lead programmer on the seminal Command & Conquer and the founder and creative director of Westwood successor Petroglyph Games, Joe Bostic knows a thing or two about RTS games. Richie Shoemaker interrogates him on the most recent
Read More »Do we need a secondary market for digital video games?
Nicholas Gilot, co-CEO of the Ultra.io gaming hub, insists there’s considerable interest in secondary digital games sales and publishers don’t ever have to lose out
Read More »Mobile Developer Seeks Profit For Fun and Games: Amuzo Games on how to make a profit
After three years working with the biggest hyper-casual game publishers in the business, Peter Phillips, MD of Amuzo Games, has some sage advice for small developers looking to make an elusive profit
Read More »Is the problem of music licencing licked?
Dropping the last vowel in a word to effect a cool company name is so 2014, but when it comes to music licensing, CEO Paul Sampson insists Lickd is the future
Read More »It’s Great Up North: Games industry figures on the shared success of developers in Yorkshire’s gaming community
Game Republic’s Jamie Sefton managed to tempt Richie Shoemaker from his editorial lair to talk to Yorkshire game industry figures about the challenges and advantages of being based in the region
Read More »Tara Mustapha on her early career and vision for how the industry can be a beacon for positive change
Richie Shoemaker talks to the award-winning founder of Code Coven about her early career and vision for how the industry can be a beacon for positive change
Read More »Industry Voices: Games are the media altar every brand should be praying at
Harry Lang, VP of Marketing at Kwalee on why games are bigger than a new religion
Read More »When We Made … Kena: Bridge of Spirits
Vince Pavey talks to Josh Grier, COO and co-founder at Ember Lab about turning an animation studio into a video game studio and developing a hit video game all at once, as the pair avoid evil spirits ahead of Develop:Brighton
Read More »Guerrilla leadership on their journey from Killzone to Horizon Forbidden West
Vince Pavey met with Jan-Bart van Beek, Michiel van der Leeuw and Angie Smets from PlayStation Studios to ask them all about their journey from Helghan to the Forbidden West before they all go out and hunt another robot dinosaur at the Develop:Brighton conference
Read More »When We Made… Wildfrost
Developers Will Lewis and Gaz tell card game aficionado Vince Pavey about their roguelike Wildfrost before it kills them in one turn and makes them start over with a new deck
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