Who better to cut through the noise of recent and future industry history than gaming’s elite PR professionals? Richie Shoemaker tunes in and drops the questions
Read More »Growing The Bonsai: Hollie Emery and Benni Hill on carefully cultivating change as Bonsai Collective works on Luna Abyss
Vince Pavey spoke with Hollie Emery and Benni Hill from Bonsai Collective, to find out how the studio behind Luna Abyss is encouraging not just its own growth, but is carefully cultivating change in the wider industry as well
Read More »Q&A: Kim Parker Adcock, founder and managing director at OPMjobs on recruitment
Ahead of this month’s DEVELOP/JOBS, Richie Shoemaker questions a number of recruitment experts, to see what how working and finding work in today’s games industry is changing and the issues studios and potential hires might have to face
Read More »Q&A: Ben Harrison, human resources director at Sharkmob on recruitment
Ahead of this month’s DEVELOP/JOBS, Richie Shoemaker questions a number of recruitment experts, to see what how working and finding work in today’s games industry is changing and the issues studios and potential hires might have to face
Read More »Q&A: Keira McGarvey, head of people at FuturLab on recruitment
Ahead of next month’s DEVELOP/JOBS, Richie Shoemaker questions a number of recruitment experts, to see what how working and finding work in today’s games industry is changing and the issues studios and potential hires might have to face
Read More »Q&A: Silja Bernecker, team lead talent acquisition at InnoGames on recruitment
Ahead of next month’s DEVELOP/JOBS, Richie Shoemaker questions a number of recruitment experts, to see what how working and finding work in today’s games industry is changing and the issues studios and potential hires might have to face
Read More »Q&A: Eduardo Goncalves, head of creative talent acquisition for Keywords Studios UK and Europe on recruitment
Ahead of next month’s DEVELOP/JOBS, Richie Shoemaker questions a number of recruitment experts, to see what how working and finding work in today’s games industry is changing and the issues studios and potential hires might have to face
Read More »Q&A: Emma Smith, director of talent and social impact at Creative Assembly on recruitment
Ahead of next month’s DEVELOP/JOBS, Richie Shoemaker questions a number of recruitment experts, to see what how working and finding work in today’s games industry is changing and the issues studios and potential hires might have to face
Read More »Q&A: Alan Dixon and Stag Strand from Amiqus on recruitment
Ahead of next month’s DEVELOP/JOBS, Richie Shoemaker questions a number of recruitment experts, to see what how working and finding work in today’s games industry is changing and the issues studios and potential hires might have to face
Read More »When We Made… PGA TOUR 2K23
As PGA Tour 2K returns for a second outing on the greens, Vince Pavey checks in with Josh Muise, creative director for HB Studios and Alfie Brody, vice president of global marketing strategy for 2K Games to learn all about it. Hopefully, this article is up to par
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