Ahead of next month’s DEVELOP/JOBS, Richie Shoemaker questions a number of recruitment experts, to see what how working and finding work in today’s games industry is changing and the issues studios and potential hires might have to face
Read More »Q&A: Colin Macdonald, director of Games Jobs Live on recruitment
Ahead of next month’s DEVELOP/JOBS, Richie Shoemaker questions a number of recruitment experts, to see what how working and finding work in today’s games industry is changing and the issues studios and potential hires might have to face
Read More »The Raptor Factor – Rana Rahman on B2B comms for games industry and media brands
Hatched during lockdown, Raptor PR has quickly found its happy hunting ground in B2B comms for games industry and media brands. Richie Shoemaker speaks to founder Rana Rahman about what the agency might get its teeth into next
Read More »Q&A: Testronic’s Tudor Costea on why player support is not the same as customer service
Tudor Costea is the player support delivery manager at Testronic. MCV sat down with him to ask about the key differences between traditional customer service and player support – and how studios can improve their player support strategies
Read More »Q&A: Jeff Collins on Unity Gaming Services
Vince Pavey spoke to Jeff Collins, senior vice president of engineering at Unity Technologies about the UGS vision for the future of cross-play, and how the company are making it happen
Read More »Q&A: Belia Portillo, international and partnership lead at Jackbox Games on Jackbox Party Pack 9
Vince Pavey had the chance to speak to irreverent party game developer Jackbox Games
Read More »The Maximum Principle: Christina Seelye on levelling up Zordix
Christina Seelye talks to Richie Shoemaker about not just levelling up Zordix, but helping to advance more women decision-makers throughout the industry and beyond
Read More »When We Made… Returnal
Harry Krueger and his team at Housemarque sent gamers on a trip to time-bending cosmic horror planet Atropos last year. Vince Pavey met with the game’s director and tried not to lose his mind while learning about what it was like developing that nightmare fuel
Read More »The Building of Bastion, Part 2
After speaking to founders and former employees last issue, Richie Shoemaker sits down with three of Bastion’s johnny-come-latelies, for a view of the veteran PR agency’s more recent and soon-to-be history
Read More »Q&A: Simon Read, Founder of New Star Games on Retro Goal
Vince Pavey had the chance to talk with Simon Read, founder of New Star Games, about new football game Retro Goal
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