Sumo Group used its annual results to demonstrate that there’s more creativity in its studios than its ‘work-for-hire’ label suggests. Plus its early data shows development shouldn’t be a bottleneck in getting games to market in this pandemic-struck year
Read More »“As optimistic developers, we thought this would be really easy” – Firesprite on adapting VR title The Persistence for the flatscreen
Firesprite is bringing its acclaimed VR-exclusive to TVs and monitors for the first time. We talk to Graeme Ankers to find out why.
Read More »“It is never a bad thing to have to consider new ideas and approaches.” – How to market your game without events
How does COVID-19 affect your 2020 title’s marketing plan and what can you do to get your game in front of journalists, influencers and players instead?
Read More »“Rare makes the kind of games the world doesn’t already have” – The Legend of Rare
We talk to Rare about what makes it one of the UK’s longest-running and most important development studios
Read More »MCV/DEVELOP’s 30 Under 30 2020
It is a tremendous pleasure to announce this year’s 30 Under 30
Read More »XDev report: 86 per cent concerned by impact of COVID-19 on worldwide game development
Report makes worrying reading for an industry reliant on broadly distributed external developers in order to hit deadlines
Read More »“Connecting people, especially in the current climate, is just… I might have cried a little bit” – Building connections with Crayta and Stadia State Share beta
"It’s a bit weird to say that a lack of friction is a game changer, but it does make a lot of difference."
Read More »Can machine learning revolutionise game development? Stadia thinks it can
How Stadia's project Chimera and Semantic ML use machine learning to change game development as we know it
Read More »Shadowgun, Void Bastards, GTFO and Outer Wilds – the many flavours of Unity
One tool to rule them all? Unity is everywhere, but despite its name there’s incredible variation in how developers use it.
Read More »What does Brexit mean for the games industry?
The UK has left the European Union. And like it or not, we’re all in the same boat now.
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