King's Sabrina Carmona on the importance of diversity in the industry
Read More »Rejoice: Console generations are dead
While the much-discussed death of consoles is still some way off, the death of the traditional console generation is upon us,
Read More »“We want to protect our people. Burning them out is not the solution.” – Splash Damage on the importance of mental health care in the workplace
With the Ukie diversity census pointing at high rates of depression and anxiety in the industry, we talk to Splash Damage about what studios can do to take care of their team
Read More »“We’re making a fun game, something that people will enjoy for many, many years to come” – Wargaming UK on their live service ambitions
The slow evolution of service-based titles in the industry means that many of the studios now supporting such games weren’t explicitly created for the task – instead having transitioned away from discrete releases over many years. So surely it’s better to create a wholly new studio, from scratch, that’s built …
Read More »“Nobody shoots like that. Everyone was out of their comfort zone” – Sam Barlow on the process behind making Telling Lies
Sam Barlow explains the production process required to blend films and video games into a compelling narrative
Read More »“The nice thing about Snap Games is that it was monetisable, right from the very beginning” – Why Snap Games might be a huge opportunity for your IP
Is Snap Games the biggest gaming platform you're not on?
Read More »“This focus on output, not hours, has enabled us to eliminate crunch” – Roll7 on the benefits of remote working
We talk to Roll7’s Simon Bennett about why the studio closed the doors of its premises for a life of remote working, and how it has changed their lives
Read More »“We weren’t happy, and we want to be passionate about what we do.” – Arise: A Simple Story developer Piccolo Studio on moving from advertising to game development
“[We] basically Googled ‘who are the best professionals in video games in Spain?”
Read More »Leamington Spa: At the heart of the UK games industry
Ahead of the upcoming Interactive Futures event, we sat down with some of Leamington Spa's top studios
Read More »Building a British Ubisoft – CEO Dominic Wheatley on the Catalis Group’s ambitious plans for growth
“Did they send me a bunch of flowers or a thank you note? No. Not a fucking thing, those ungrateful bastards. Twelve million fucking Euros!”
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