Sophie Knowles, 3D artist at Playdeo, talks about being a jack of all trades artist, her addiction to learning and a new-found love of game engines
Read More »“A huge part of narrative and mood is set within a game’s art style and location” – Mediatonic’s Anna Hollinrake
Anna Hollinrake, principal artist at Mediatonic talks about her varied role, understanding the messages art can convey and the importance of soft skills
Read More »“There is an attitude here of ensuring that we’re learn-it-alls rather than know-it-alls” – Xbox’s Imogen Beresford-Bone
Imogen Beresford-Bone, production partner manager at Xbox, talks about her varied role, the importance of collaborative work and of owning your mistakes
Read More »“Substance is a place to thrive and display your individuality” – Elisha Brown, Substance Global
Elisha Brown, social media account manager at Substance Global, talks about her work, the opportunities for progression and the importance of curiosity
Read More »“We pride ourselves in being a clique free, diverse and friendly team” – James Back, Sumo Leamington
James Back, product director at Sumo Leamington talks about his start in games, the importance of passion and what makes a good product director
Read More »“I started out as an intern and have made it up to head of PR within five years” – Indigo Pearl’s Anita Wong
Anita Wong, head of PR at Indigo Pearl talks about her role, the qualities needed to make a career in PR, and being within five feet of Andy Serkis What is your job role and how would you describe your typical day at work? I’m currently head of PR! I’ll …
Read More »“Some of my code can be found in thousands of games” – Coconut Lizard’s senior engine programmer Gareth Martin
It’s not necessarily as flashy as working in art or game design, but it’s immensely rewarding – I get to get right down to the metal and fix things that nobody else can.
Read More »Levelling Up: EA’s Catherine Channon on her role and why communications is like an iceberg
Catherine Channon, director corporate communications at Electronic Arts talks about her humble beginnings in the industry, and why communications is like an iceberg
Read More »Levelling Up: Digital Extremes’ Rebecca Ford on balancing community expectations and the importance of understanding fandom for Warframe
Want to talk about your career and inspire people to follow the same path? Contact Chris Wallace at chris.wallace@biz-media.co.uk
Read More »Levelling Up: Fourth Floor Creative’s Bex Ashford
Fourth Floor Creative’s Bex Ashford tells us what being a campaign manager entails, working with both clients and creators, her start as a data intern and the importance of proper dishwasher etiquette
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