Henry Hoffman, director at Newfangled Games, tells us about the strengths of working with diverse individuals and being a jack-of-all trades at a small indie developer
Read More »Levelling Up – Dead Good PR’s Chris Wallace
Chris Wallace, junior PR manager at Dead Good Media (and former steward of this feature), explains how being a journalist can help if you’d like to go into PR, and how games careers are often more about proven work than anything else
Read More »Levelling Up – BAFTA’s Grace Shin
Grace Shin, games programme manager at BAFTA, tells us about what she and the team are up to over at 195 Piccadilly, and why communication skills are a must
Read More »Levelling Up – Sledgehammer Games’ Liz Du
Liz Du, senior artist at Sledgehammer Games, tells us about her route into the games industry, and why having a positive and supportive team is crucial
Read More »Levelling Up – Raw Fury’s Ray Willmott
Ray Willmott, brand manager at Raw Fury, tells us about working on projects at a publisher where no two days look the same
Read More »Levelling Up – Dlala Studios’ Chris Jones
Chris Jones, art manager at Dlala Studios, tells us about the varied workflows and pipelines of the art team working on Disney Illusion Island
Read More »Levelling Up – Coatsink’s Gary Alexander Stott
Gary Alexander Stott, producer at Coatsink, tells us what it’s like being the glue that holds everything together
Read More »Levelling Up – PC Gamer’s Mollie Taylor
Mollie Taylor, features producer at PC Gamer, explains exactly what a features producer does, and how every day on the job is different
Read More »Levelling Up – Bastion’s Ben Skipper
Ben Skipper, account director at Bastion, tells us the upward trajectory of his move from journalism into PR
Read More »Levelling Up – Neonhive’s Jane Johnston
Jane Johnston, chief operating officer at Neonhive, tells us about the logistics of managing a team when every day is different
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