After years of negotiating the fraught planning process, PitStop Productions announced last month that construction will soon begin on its multi-million pound Sound Design Creation Centre. Richie Shoemaker talks to a relieved John Sanderson about what the facility will mean for game audio services in the UK
Read More »“This is a moment of cultural recognition for games, and BAFTA is one of the few organisations that can do it like this” – Catching up with BAFTA’s new head of games, Luke Hebblethwaite
BAFTA has appointed a familiar face as their new head of games. We catch up with Luke Hebblethwaite to find out what his new role means for the future of BAFTA.
Read More »Secret Mode origins: Behind the scenes of Sumo Group’s indie publishing arm
Born in the midst of a pandemic, Sumo Group’s indie publishing arm is celebrating its first birthday just as the world appears to be leaping from proverbial frying pan into literal fire. However, despite the troubles well beyond its control, it has been a successful twelve months for the fledgling …
Read More »Unreal Engine 5 awakens: “Developers can have confidence that Unreal Engine 5 is ready to ship”
After its 2020 announcement and a year in early access, the latest 3D tech from Epic has finally been released to the world. Richie Shoemaker took a tour with its architects ahead of the big day
Read More »How the London Games Festival is establishing the “games capital of the world”
With the London Games Festival kicking off tomorrow, Chris Wallace catches up with Michael French and David Lilley to find out more about the festivities, including their brand new consumer event, WASD.
Read More »Building the Hunt: Behind the scenes of Vampire: The Masquerade – Bloodhunt
Sharkmob has taken a long dormant IP and given it a vibrant and brutal new life. Chris Wallace finds out more about how the team is taking triple-A production values to the free-to-play space.
Read More »“People who know my work will absolutely see a lot of me within this game” – Neill Blomkamp on Gunzilla’s upcoming AAA shooter
Gunzilla Games has reasoned that to create an era-defining next-gen multiplayer shooter, it needs some serious narrative firepower to back it up. Richie Shoemaker fired some questions over to Neill Blomkamp, Richard K. Morgan and Olivier Henriot, as well as Gunzilla co-founder Alexander Zoll, to gauge what calibre of game we might end up with as a result
Read More »Ukie and the decade ahead: Dr Jo Twist OBE on 10 years as CEO
Ukie CEO Dr Jo Twist OBE is celebrating 10 years at the head of the UK’s trade body. Chris Wallace catches up with her to look back on her decade at the helm, and to look ahead to what the next 10 years might bring.
Read More »[ICYMI] The TikTok survival guide: Exploring the latest frontier in games marketing
TikTok has the potential to bring huge new audiences to your games – So why doesn’t the industry understand it better? Chris Wallace talks to the TikTok experts to find out the best tips for surviving on this latest frontier
Read More »How mod.io helps studios build a deeper bond with their players and creators – “Modding is very much a multiplier of success”
At what point when developing a game should you think about supporting mods and other forms of user generated content?
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