The games industry is bigger and healthier than ever yet making your title or product stand out from the crowd remains a critical art. Thankfully there are now more ways, and more creative ways, than ever to reach possible players.
Read More »Career Switch: The UK games industry on making a change in their careers – “Sometimes in your career, you just have to do what feels right and hope for the best, even if it’s terrifying at the time.”
Looking to make a big career switch? We reach out to workers from across the industry who have taken some sudden left turns in their careers for their advice
Read More »“Insisting that DDLC must be experienced in one specific way would be a very elitist and pretentious mindset for us to have.” – Behind the scenes of Doki Doki Literature Club Plus!
We talk to Dan Salvato and Serenity Forge about the challenges of releasing a premium version of a free game, and the introduction of content warnings to Doki Doki Literature Club Plus!
Read More »“I’m not running away from Xbox. I’m running towards a new experience, a new challenge.” – Thunderful Games’ Agostino Simonetta
Indie champion Agostino Simonetta is moving on from seven years at ID@Xbox to Swedish publisher Thunderful Games. We tap into his immense insight into the publishing market.
Read More »[ICYMI] Uplift Games: Roblox’s 60m user smash-hit Adopt Me! has a new parent
With 60m users Adopt Me! is the gaming titan you might (still) not have heard of. Now the team behind it is taking on a new identity as Uplift Games – a globally-distributed mix of Roblox natives and industry veterans, all set to help define the metaverse
Read More »No previews, no wishlists, no hype – How Inkle made a splash with their surprise release, Overboard!
No pre-release hype, no trailers, no Steam wishlists and only a handful of review codes sent to outlets – The inside story of Inkle's surprise hit, Overboard!
Read More »‘I strongly believe that the majority of the games industry is made of great people, but working like they were in the garage’ – Darewise talks open development and Life Beyond
For their debut game, Darewise is going beyond early access to embrace open development. MCV/DEVELOP looks at the opportunities and challenges presented by being as transparent as possible with your nascent community.
Read More »Tennis for Two Thousand: the story behind Improbable’s mass event in Scavlab
Improbable CEO Herman Narula talks to MCV/DEVELOP about its recent 2,000 player event and how it’s grown to a multi-service provider with 950 staff
Read More »Take-Two Interactive acquires Top Eleven developer Nordeus: “I think the future is really bright in the games industry in Serbia”
“We were blown away by the quality of engineering science and game design talent that we found in Belgrade, and in Serbia more broadly"
Read More »“The guiding light is to be the publisher that we would dream for us to have” – Behind the scenes at Playtonic Friends
"We're trying to get ourselves and other developers into the position where all the metrics of success, all the ingredients for success are fully in your own control and no one else can derail or deviate your plans.”
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