Obsidian’s much-awaited sequel to 2015’s Pillars of Eternity is launching on April 3rd. We sit down with design director Josh Sawyer to discuss Deadfire’s crowdfunding, community feedback, the new ship features and the potential to iterate on the IP
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Free update draws a blurry line between historical textbook and director’s commentary
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Experimentation and iteration sit at the heart of the publisher's most intriguing studio
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Nintendo smashes 'screen-time' worries with its ingenious cardboard inventions
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Rebellion's acquisition of the studio will allow it to increase investment in its 'ambitious schedule' of upcoming titles
Read More »Take-Two’s Private Division: ‘Triple-I’ indie ambitions ‘eclipse crowdfunding’
Take-Two makes a big move into indie publishing, we speak to new label boss Michael Worosz
Read More »Left 4 Dead’s Chet Faliszek on how his AIs will one day make writers redundant
A new project underway at Bossa Studios is looking to build games that will build themselves, including stories and characters, in the name of emergent storytelling and true player agency.
Read More »Ten million in Tamriel: The slow-build success story of Elder Scrolls Online
Tamriel’s running like a well-oiled machine. Every quarter brings a fresh batch of content for Bethesda’s The Elder Scrolls Online, engaging more and more players each time.
Read More »Being Fork Parker – Devolver Digital’s marketing masterstroke
MCV has a chat with Devolver Digital co-founders Graeme Struthers and Harry Miller about the firm’s recent success stories, the evolution of its strategy and its infamous imaginary CFO This year has been ridiculously busy and ridiculously successful for Devolver Digital. Serious Sam VR titles, Strafe, Gorn, Absolver, Ruiner, The …
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