"Gaming disorder is not a mental illness to be taken lightly"
Read More »Iterating For Better: Just nine per cent of funding for UK start-ups goes to women-run businesses
This month in Iterating for Better, in partnership with Amiqus, MCV looks into the obstacles women encounter when creating a new business in the games industry, with discrimination and sexism being at the top of the list
Read More »Film and TV finance company plans to bring 10 Unreal developed games to ‘other storytelling formats’
"This is your chance to bring your game universe to the masses, providing the biggest possible reach for your work"
Read More »Ustwo accused of victimising trade union activist
Ustwo says employee is "leaving [...] for reasons unconnected to his membership of a trade union or his undertaking trade union activities"
Read More »When We Made… Ape Out
We take a look behind the scenes at the development of Ape Out. Gabe Cuzzillo talks about how he developed the game in Unity despite not knowing how to code and how the procedurally generated soundtrack came about
Read More »Why Autonauts is about peace and love: ‘I’ve worked on GTAs and Crackdowns and I guess I’m tired of all the violence in games’
Autonauts won the Ukie UK Game of the Show at Gamescom 2019. MCV talks to Denki’s Gary Penn, who worked on the original GTA, about the thinking behind this inspiring title that eschews violence for love, robots and farming
Read More »In an increasingly globalised market, Koch Media explains why it’s ‘committed to a strategy of local representation’
Koch Media CEO Klemens Kundratitz talks to MCV about its new office opening in Poland, the acquisition of merchandise specialist Gaya Entertainment, working with Epic Game Store and the upcoming Shenmue III
Read More »Frogwares goes public over rights dispute with publisher Focus Home Interactive
"Right now, we are in a tough situation"
Read More »How Wargaming is bridging the cultural divide with its biggest assault on western markets to date
In Guildford, Wargaming is making a game from the ground up by western developers for western audiences. CEO Victor Kislyi tells MCV about the masterplan and how even a studio-destroying fire was an opportunity in disguise
Read More »Ain’t no party like an Xbox party – Aaron Greenberg clarifies exclusivity stance and explains why the upcoming X019 is coming to London
With Gears 5 released on Steam, plus Ori and the Blind Forest coming to Switch, Aaron Greenberg, GM of games marketing, clarifies Xbox’s first-party strategy and fills us in on the thinking behind its upcoming London celebration, X019
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