The godfather of turn-based strategy Julian Gollop talks about funding, feature creep and the advantages of making Phoenix Point in Eastern Europe
Read More »Epic launches tutorial platform Unreal Engine Online Learning
The online learning platform is completely free and aims to help developers master Unreal Engine
Read More »Unity on finding the ‘magic bit in the middle’ of movies and games
We talk to Cinemachine creator, and now Unity’s head of cinematics, Adam Myhill about CG, the benefits of real time for film production and finding “this magic bit in the middle” of movies and games
Read More »Sumo Group acquires The Chinese Room, developer of Dear Esther and Everybody’s Gone to the Rapture
Sumo branches out from work-for-hire with acquisition of award-winning, Brighton-based indie studio
Read More »Escalation Studios becomes Bethesda Game Studios Dallas
Studio acquired by Zenimax in 2016 after almost 10 years independent
Read More »YoYo Games launches open beta for Nintendo Switch version of GameMaker Studio 2
The open beta phase of the GameMaker Studio 2 Nintendo Switch licence will last for about a month, with the full product due to launch this September
Read More »Riot responds to Kotaku article on workplace sexism
“We’ve taken action against many of the specific instances in the article”
Read More »Selective memories: How We Happy Few’s developers dealt with growing up in the spotlight
We Happy Few is about self-deception, but was its fanbase also guilty of only seeing what they wanted in the game? We talk to Compulsion Games' narrative director Alex Epstein about the game, its evolution in public and the studio’s acquisition by Microsoft
Read More »Vlambeer’s Rami Ismail: ‘My problem with the word diversity is that it’s an English word’
One of the biggest voices in indie gaming talks about broader cultural inclusivity
Read More »Head of Minecraft wants more ‘off-ramps’ from work for employees
‘We need more opportunities for people to take a break’
Read More »