"Modding can present some thorny legal issues which developers heading down this path should bear in mind"
Read More »“Ofcom’s knowledge of games has lagged behind that of other media, from which most of their staff derive.” – BGI CEO Rick Gibson
"Historically Ofcom’s knowledge of games has lagged behind that of other media, from which most of their staff derive."
Read More »“Could we finally be looking at the last generation of dedicated gaming consoles?” – Mike Rouse, Antstream Arcade
With console hardware becoming more of a loss leader than ever, and streaming becoming ever more viable as a medium for gaming, could we finally be looking at the last generation of dedicated gaming consoles?
Read More »TIGA: New Subsidy Control System must support the UK’s high technology sectors
TIGA, the trade association representing the video games industry, is calling for a subsidy regime that is focused on achieving the UK’s strategic objectives
Read More »Jagex: Why the games industry’s CSR focus must be maintained post-pandemic
"...collectively we will continue to show the world what a force for good the video games industry can be"
Read More »Comment: Roblox’s direct listing puts the games industry’s hottest trends to the test
Craig Chapple on Roblox's choice to go direct to the market
Read More »Mobile gaming will continue to rise after lockdown – Craig Chapple, Sensor Tower
It’s clear that the mobile games sector has attracted more players than ever, but will they stay?
Read More »The value of blended in-game advertising in a privacy-first world – Anzu.io’s Ben Fenster
The world is moving toward prioritizing privacy over personalization and that’s not a bad thing.
Read More »Why democratising monetisation is set to change how we consume and create video games
Simon Cowell is CEO and co-founder of ZEBEDEE, a payment platform for virtual worlds. Previously he was head of corporate development at Bitstamp, the world’s longest-standing Bitcoin exchange
Read More »Time to write a new strategy guide for the business – Joost van Dreunen
Now that we have the attention of the world, we owe it to ourselves, our craft, and our audiences to think as creatively about the business as we do about content.
Read More »