The Scottish video games industry is a success story... with the potential to create more jobs, studios and opportunities in Scotland
Read More »Microsoft x Bethesda, and the ramifications for the game discovery ecosystem.
You’ve all seen Microsoft’s announcement that it’s buying ZeniMax Media for $7.5 billion. In cash. But as someone who thinks deeply about game discoverability – how people find and play your games – what are the ramifications?
Read More »How Double Eleven fosters a nurturing environment for mental health and wellbeing amidst a pandemic
"Double Eleven is constantly looking for better ways to work during the COVID crisis"
Read More »Breaking down the COVID-19 pandemic’s impact on mobile games
We take a look at the growth in downloads in the U.S. for the top 100 grossing games in each category
Read More »Could 2020 prove a watershed year for games? – James Douglas, Riot Communications
As we look forward to the launch of new consoles in just a few months, 2020 has already reminded us that games are about much more than teraflops and resolution.
Read More »Comment: Epic has little to lose from its bold Fortnite play on mobile
Craig Chapple is mobile insights strategist, EMEA at mobile intelligence firm Sensor Tower and was senior editor at PocketGamer.biz.
Read More »Emotion Engine: Video game music to motivate or relax you during lockdown – Thomas Quillfeldt, Laced Records
There are things that people who make or play video games value perhaps more than others, as even the most subtle shift in audio can affect their immersion in an experience
Read More »Pride in gaming – Gayming Magazine’s Robin Gray on 12 transformative months for LGBTQ+
It’s an overused phrase, but the last 12 months have been a revolutionary time for LGBTQ+ gamers and industry professionals.
Read More »Despite landmark cases in Fortnite and Call of Duty – licensing in games is still a tricky issue
Recent victories for Call of Duty, NBA 2K and Fortnite, but battle isn't over yet
Read More »“By listening to the present, together we’re helping to inform the future of game dev” – Kelly Vero, SO REAL
We played with the numbers, and got our Eureka from ‘concept’ to engine process down to as little as three hours by taking out the concept phase
Read More »