Bonnie Adams, PR consultant at Dead Good PR, tells us all about the many varied joys of her first games industry job
Read More »Final Boss: Glowmade’s Jonny Hopper
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Jonny Hopper
Read More »Aardvark Swift Spotlight: Full Fat
Aardvark Swift sat down with Full Fat to talk about creating innovative mobile games
Read More »Debugging D&I – Amiqus’ Liz Prince speaks to Out Making Games’ Ian Masters, James Dodd and Zoe Brown
Amiqus’ business manager Liz Prince speaks to Out Making Games’ Ian Masters, James Dodd and Zoe Brown about the organisation – and what games companies can do to support their LGBTQ+ staff
Read More »Recruiter Hotseat – Laura Jacobs, recruitment & HR specialist at PlayStation London Studio
Laura Jacobs, recruitment & HR specialist at PlayStation London Studio, tells us about what it takes to get a job at one of the ‘big three’
Read More »When We Made… GoldenEye
It’s been 25 years since Rare released the seminal classic shooter GoldenEye. Vince Pavey sat down with composer Grant Kirkhope and documentary maker Drew Roller to talk about Rare’s license to thrill
Read More »Final Boss: Brotherhood of Brand’s Lucy Rissik
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Lucy Rissik
Read More »Aardvark Swift Spotlight: Outerdawn
Aardvark Swift sat down with Outerdawn to talk about their projects Mana Monsters, Goblins of Elderstone, and Grimguard Tactics
Read More »Debugging D&I – Amiqus’ Liz Prince speaks to Women in Games CEO Marie-Claire Isaaman
Amiqus’ business manager Liz Prince speaks to Women in Games CEO, and co-author of The Guide, Marie-Claire Isaaman
Read More »Final Boss: NCSoft West’s Jeffrey Anderson
Every month an industry leader wraps up MCV/DEVELOP with their unique insight, this month we speak to Jeffrey Anderson
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