Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP's February issue.
Read More »“The best thing about my job is that it is hardly work. I never struggle to get up and get going” – d3t’s Ryan Buxton
Ryan Buxton, programmer at d3t, talks about his first big break in the industry, taking inspiration from his dad and the horrors of waking up after the office Christmas party
Read More »“It is a growing field, with brands on track to spend 20 per cent of brand budgets on influencers by 2023” – Green Man Gaming’s James Spicer on influencer management
James Spicer, influencer manager at Green Man Gaming talks about his varied role, as well as the need to be cold-headed and warm-hearted
Read More »“We are heading down a positive path – one where more people get to play great games.” – James Butcher, Xbox UK and Ireland
Every month an industry leader wraps up MCV/DEVELOP with their unique insight This month we talk to James Butcher, Xbox UK and Ireland Category Director
Read More »“The games industry is always evolving, providing players with more realistic, larger and more advanced games to play” – Creative Assembly’s Yasmin Curren
Yasmin Curren, associate tech designer at Creative Assembly talks about her start in the industry, her ambition to tell important stories and the importance of asking questions
Read More »Heading off-road and into the next-gen with DIRT 5 and Dolby Atmos
We discover how next-gen title DIRT 5 embedded the audio within the world. This article was created in collaboration with Dolby.
Read More »“Previous clients come back to us again and again, which I think is the ultimate telling point” – Aardvark Swift Studio Spotlight: Tag Games
At over 14 years of age, Tag Games is a unique Scottish developer retaining its independence in the mobile space.
Read More »“We never wanted to force our beliefs and our stories on you. Make your own one up! There’s so much more power in the imagination” – Behind the development of Paradise Killer
We take a look behind the scenes of Paradise Killer, a surreal murder mystery that takes inspiration from its predecessors to create something truly unique
Read More »“If you love doing a whole load of arty things, being a generalist is a wonderful and very useful job” – Sophie Knowles, Playdeo
Sophie Knowles, 3D artist at Playdeo, talks about being a jack of all trades artist, her addiction to learning and a new-found love of game engines
Read More »“There’s a lot more opportunity for smaller independent studios to make their mark and be a sustainable business.” – Darren Yeomans, Atomhawk Design
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month we talk to Darren Yeomans, studio director at Atomhawk Design
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