“Finding high quality pixel artists and getting them to stick with your project is extremely difficult”
Read More »Ins and Outs – December 2019’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP’s January issue.
Read More »Wildlife Studios’ Tom Shibley: ‘Take a risk! Life is too short to meander through your career’
Taking a new opportunity in the industry can open a door to the job of your dreams. We catch up with a recent career mover at the start of their exciting new role through recruitment specialist Amiqus Name: Tom Shibley Studio: Wildlife Studios Job Title: Global Head of Player Support Education: …
Read More »“It’s easy to be put off by exorbitant prices for the top-tier talent” – The true value of influencer marketing
James Day, head of community management & social media at Jagex, identifies the true value of influencer marketing
Read More »“Things have been rapidly changing for the better” – Assassin’s Creed III: Liberation composer Winifred Phillips on the growing recognition of game soundtracks
Every month, we discuss the unique process of making music for video games. This month, we dive into the musical universe of Winifred Phillips.
Read More »Sumo Digital’s Gary Dunn – “The industry continues to grow, providing more livelihoods for people to bring some joy to people’s lives”
Every month an industry leader wraps up MCV/Develop with their unique insight. In October, our Final Boss was Gary Dunn, managing director at Sumo Digital.
Read More »Iterating for Better: “20 per cent of parents actually feel better prepared for a busy work life after having kids”
This month, MCV/DEVELOP looks into the struggles of juggling a work/life balance as a parent, and the surprisingly positive effects of being a working parent
Read More »“It’s important to recognise your lack of knowledge” – Creative Assembly’s Stefan Aluttis on what makes a great development manager
The team at Creative Assembly debunks some common dev role myths. This month, Stefan Aluttis, development manager at Creative Assembly explains the mentality and skillset required to deliver a project successfully What makes a great development manager? Most in our industry will respond with “someone who gets the game shipped …
Read More »Ins and Outs – November 2019’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP’s November/December issue.
Read More »Aardvark Swift studio spotlight: Firesprite
Richard Wood, senior development manager, sat down with Aardvark Swift to talk about what makes Firesprite such a great studio to work for.
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