In-Depth

How the BGI and National Videogame Museum are transforming lives with games: “Games have a unique new role to play within our society, they’re reshaping the world.”

With the games industry more in the spotlight than ever before, Chris Wallace talks to the BGI and the National Videogame Museum to find out how they’re transforming lives with games

Read More »

Playing for Better: How EA’s FIFA is helping make football more inclusive

Efforts to improve diversity and inclusion, right across our society, are finally getting the attention they deserve. But football, for better and worse, has been in the spotlight for such issues of late. We talk to EA about its efforts to make sure the beautiful game is for everyone

Read More »

“Having direct support from Unity allowed us to make Outer Wilds a reality at the level of polish it was released at” –  Developers discuss Unity support

unity

Building a game in an off-the-shelf engine is par for the course for today’s developers. But such engines also now offer services that go way beyond the core technology. MCV/DEVELOP talks to three developers about the additional services which helped make their titles a success

Read More »

“Straight indie publishing, signing games, publishing them. It will end, it won’t make it over time.” – Zordix on the future of games publishing

Zordix has come out of Sweden in 2021 to acquire both the UK’s Merge Games and France’s Just For Games. Putting all three under its wizard’s hat. So what’s the strategy behind this latest Swedish force and where does it go next?

Read More »

“There are more opportunities than there have been for a decade.” – How a 30% tax relief has boosted the Australian games industry

The Australian Government has announced a 30% tax relief to further grow the nation’s games industry. Chris Wallace reaches out to the indies and triple-As there to find out about the explosive growth in Australian development

Read More »

The Park is looking to supersize location-based VR: “Scaling our footprint to hundreds of locations globally is the key to success”

Location-based VR has huge potential. The Park is looking to fulfil that potential and with 13 locations open already, it’s set to spread right across Europe and beyond. We talk to CEO Philippe De Schutter about its approach, content, IP and development pipeline.

Read More »