In-Depth

“Insisting that DDLC must be experienced in one specific way would be a very elitist and pretentious mindset for us to have.” – Behind the scenes of Doki Doki Literature Club Plus!

Doki Doki Literature Club Plus!

We talk to Dan Salvato and Serenity Forge about the challenges of releasing a premium version of a free game, and the introduction of content warnings to Doki Doki Literature Club Plus!

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“I’m not running away from Xbox. I’m running towards a new experience, a new challenge.” – Thunderful Games’ Agostino Simonetta

Indie champion Agostino Simonetta is moving on from seven years at ID@Xbox to Swedish publisher Thunderful Games. We tap into his immense insight into the publishing market.

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[ICYMI] Uplift Games: Roblox’s 60m user smash-hit Adopt Me! has a new parent

With 60m users Adopt Me! is the gaming titan you might (still) not have heard of. Now the team behind it is taking on a new identity as Uplift Games – a globally-distributed mix of Roblox natives and industry veterans, all set to help define the metaverse

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‘I strongly believe that the majority of the games industry is made of great people, but working like they were in the garage’ – Darewise talks open development and Life Beyond

For their debut game, Darewise is going beyond early access to embrace open development. MCV/DEVELOP looks at the opportunities and challenges presented by being as transparent as possible with your nascent community.

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What’s next for Xbox – ‘The bottom line is that we simply put out more top quality games in front of more people than other companies’

Microsoft refines its strategy and releases engagement figures to back up its direction to date

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