“We were blown away by the quality of engineering science and game design talent that we found in Belgrade, and in Serbia more broadly"
Read More »“The guiding light is to be the publisher that we would dream for us to have” – Behind the scenes at Playtonic Friends
"We're trying to get ourselves and other developers into the position where all the metrics of success, all the ingredients for success are fully in your own control and no one else can derail or deviate your plans.”
Read More »#StopAsianHate: “Marginalised people carry a weight with them every day. A weight of experience, of expectation and of hypervisibility”
"When the pandemic began, early links were made to China as the potential source of the outbreak. ... this has become a new source of senseless anti-Asian hatred with very clear impact particularly in the western world, where Asian people live as part of minority communities across Europe, Oceania and the Americas."
Read More »“Running digital events is as time consuming, if not more, compared to creating physical events” – What’s next for industry events?
As we begin to see the light at the end of the tunnel, we talk to game event organisers to find out the lessons they’ve learned from this most challenging of years
Read More »Rust finally comes to console: “Right from the start, we tried to keep the game as close to the PC version as possible. That’s why it took so long to develop”
On May 21st, Facepunch Studios’ astronomically popular survival game Rust is finally making its way to PS4 and Xbox One, courtesy of Double Eleven.
Read More »[ICYMI] The story of Oddworld: Soulstorm – ‘We’ve always felt that Oddworld was a tremendously undervalued IP’
After five years of development, a wholly independent Oddworld Inhabitants is back to take the puzzle platformer in an epic, cinematic new direction.
Read More »“$1.2 billion is a big number. But we think it’s a great opportunity to bring two great companies together” – The inside track on EA’s acquisition of Codemasters
At $1.2bn, EA’s acquisition of Codemasters is the UK industry’s biggest deal to date. We talk to Frank Sagnier and EA’s Andrew Wilson to get the inside story.
Read More »“The synergy between Fandom and Fanatical is a prosperous opportunity and one that we are excited to share” – Fanatical joins Fandom
We talk to Craig Johnson, managing director at Fanatical about the huge potential that such a collaboration should bring.
Read More »MCV/DEVELOP’s 30 Under 30 2021
It is a tremendous pleasure to announce this year’s 30 Under 30
Read More »Climax Studios acquired by Keywords Studios to ‘strengthen game development’
Veteran studio, with 109 staff, joins games service provision giant
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