Tabloid attacks are often sensationalised, but addiction is a real concern to many gamers
Read More »Game studio Playmagic on why they set up in Malta and your business should do the same
We talk to PlayMagic CEO Giuseppe Crugliano on the benefits of setting up shop in Malta
Read More »Curve Digital on growing up, day-and-date Xbox Game Pass releases and bringing multiplayer to Human Fall Flat
We talk to Stuart Dinsey, Simon Byron and Rosemary Buahin about Curve Digital’s transformation, its partnerships with Sumo Digital on Human Fall Flat and with Microsoft on Game Pass, and how its prepping for its future as a grown-up publisher
Read More »PlayStation’s Shuhei Yoshida: Triple-A titles ‘feel too big to fail’
Yoshida on the state of triple-A development and his studios’ incredible critical success in recent years
Read More »Ubisoft Barcelona on giving a fresh twist to the Might & Magic franchise with Elemental Guardians
Producer at Ubisoft Barcelona Sergi Berjano talks mobile hit Might & Magic Elemental Guardians
Read More »How Avengers and Tomb Raider maintain Eidos Montreal’s status as the shining jewel of the region
Eidos Montreal has crafted a fantastic legacy for itself during its 11 year history. We speak to studio head David Anfossi about the company’s future roadmap, development process and how its partnership with Marvel on the Avengers project fits into all that.
Read More »ERA: Trade-wide campaign #LetsPlayMay dispels gaming myths and drives sales growth
ERA's chief executive Kim Bayley looks into the impact of the #LetsPlayMay campaign, which promoted gaming as a cross-generational activity, accessible to all, and shone a light on the positive effects of gaming together
Read More »Kasedo – the digital PC strategy label on ‘being indie dev friendly’ and the studios that back that up
Developers SomaSim, Dapper Penguin and Bulwark Studios all enthuse about Kalypso's digital-only label
Read More »EA Motive’s Jade Raymond: ‘I want to build a different kind of creatively-led studio’
Jade Raymond will receive our new Vanguard Award at the Develop Awards this July, alongside her keynote at the Develop:Brighton conference. We chat to her about her plans for EA Motive and why a diverse workforce could lead to a new era of creativity in games
Read More »London culling: Dontnod on the creation of Vampyr’s citizen system and recreating London
We talk to Dontnod about the much-awaited Vampyr, and how the French studio tried to create a very British story by recreating London and populating it with an impressive number of detailed characters
Read More »