PlayStation UK boss Warwick Light tells MCV about the platform’s incredible 2018 and what lies beyond
Read More »New Epic Games Store takes on Steam with just 12% revenue share – Tim Sweeney answers our questions
New store set to leverage Fortnite player base in order to shake-up PC games market: 'Stores charging 30 per cent are marking up their costs by 300 to 400 per cent'
Read More »Shriek for your supper: How Supermarket Shriek is making good noise
Earlier this year, MCV awarded the Gamescom Ukie UK Game of the Show to Supermarket Shriek – despite it proving something of an annoyance for our entire team. We catch up with director William Barr about screaming goats, his hopes for a retail version and the difficulties of pitching the project
Read More »25 years of Koch Media: CEO on THQ merger, Xbox Game Pass, Shenmue III and his continuing passion for the industry
"Over the years we’ve established ourselves as a partner-orientated company,” CEO Klemens Kundratitz says, as Koch Media’s big anniversary is just a few months away
Read More »Metro Exodus: ‘It’s huge in scope and scale… but it’s not an open world game’
Metro Exodus is shaping up brilliantly – we talk to 4A Games and Deep Silver about how the franchise is changing and the benefits of having an office in the EU
Read More »50 shades of Gris: How Nomada Studio created ‘a game that evolves visually, not only mechanically’
We talk to Nomada Studio about soon-to-be-released indie sensation Gris, its artistic ambitions and how the studio decided to marry watercolour paintings and outstanding music to create a unique game
Read More »A match made in Guildford: Wargaming’s Sean Decker on the Edge Case acquisition
Studio head of the newly-formed Wargaming UK receives ‘speed boost’ thanks to timely acquisition of Edge Case Games
Read More »A game is for life, not just Christmas: managing the lifecycle of your release
For good reason, Christmas continues to dominate the gaming year. But it’s not the only opportunity around. MCV talks to the experts at Sold Out about how they manage the lifecycle of a game throughout the year across both physical and digital channels
Read More »Making relocation work: packages, allowances and best practice for studios and staff
The perfect job, or the perfect candidate, is rarely just down the road. We talk to Creative Assembly and OPM about making the relocation process work for studios and staff alike
Read More »Calling the shots: How Hitman 2 made the move to Warner Bros
Hitman 2 is out next week, with publishing duties now firmly in the hands of Warner Bros. Seth Barton talks to Olivier Wolff, SVP of international games, about publishing the storied franchise
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