In-Depth

How Skybound Games can leverage The Walking Dead community to set a new standard for indie publishing

Skybound Games entered publishing only six months ago, with the advantage of being backed by a massive entertainment company. Armed with that expertise, it aims to set a new high in terms of quality for indie publishing – starting with physical releases

Read More »

Making it for them: How Ubisoft is tailoring everything from Assassin’s Creed to BG&E2 to fans’ desires before they’re even playable

We sit down with EMEA executive director Alain Corre to discuss Ubisoft’s new strategy to involve its communities early on in the development process

Read More »

Selective memories: How We Happy Few’s developers dealt with growing up in the spotlight

We Happy Few is about self-deception, but was its fanbase also guilty of only seeing what they wanted in the game? We talk to Compulsion Games' narrative director Alex Epstein about the game, its evolution in public and the studio’s acquisition by Microsoft

Read More »