Xbox’s GM of marketing Aaron Greenberg talks about a huge Q4, how Fortnite has grown gaming, why Game Pass benefits its partners and the outlook for all those newly acquired studios
Read More »The gold standard: how the Golden Joysticks have remained relevant for 36 years
As voting opens on this year's Golden Joysticks, MCV talks to the industry and organisers about the event's ongoing impact and reach
Read More »How Skybound Games can leverage The Walking Dead community to set a new standard for indie publishing
Skybound Games entered publishing only six months ago, with the advantage of being backed by a massive entertainment company. Armed with that expertise, it aims to set a new high in terms of quality for indie publishing – starting with physical releases
Read More »How EA made FIFA 19 accessible to everyone
We talk to EA producer and creative director Matt Prior about how the team worked to make FIFA 19 much more accessible to every type of players and why The Journey is coming to an end this year
Read More »Making it for them: How Ubisoft is tailoring everything from Assassin’s Creed to BG&E2 to fans’ desires before they’re even playable
We sit down with EMEA executive director Alain Corre to discuss Ubisoft’s new strategy to involve its communities early on in the development process
Read More »Xbox, Ubisoft, Bandai Namco, FIFA 19, Metro Exodus, Sekiro: read all our news and previews from Gamescom 2018
Our MCV@Gamescom issues are packed with all the latest news from Gamescom 2018
Read More »Go Go Coatsink: VR developer talks about developing for Oculus Go
The Sunderland-based VR specialist, on its VR title: They Suspect Nothing
Read More »Unity on finding the ‘magic bit in the middle’ of movies and games
We talk to Cinemachine creator, and now Unity’s head of cinematics, Adam Myhill about CG, the benefits of real time for film production and finding “this magic bit in the middle” of movies and games
Read More »Selective memories: How We Happy Few’s developers dealt with growing up in the spotlight
We Happy Few is about self-deception, but was its fanbase also guilty of only seeing what they wanted in the game? We talk to Compulsion Games' narrative director Alex Epstein about the game, its evolution in public and the studio’s acquisition by Microsoft
Read More »Vlambeer’s Rami Ismail: ‘My problem with the word diversity is that it’s an English word’
One of the biggest voices in indie gaming talks about broader cultural inclusivity
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