In this Autism Awareness Month, Liz Prince talks to Autistica’s Corporate Partnership Office about the organisation, its Autistica Play initiative and what studios can do to welcome neurodiverse individuals
Read More »Levelling Up: Megan Garrett, senior commercial manager at Genba Digital
Megan Garrett, senior commercial manager at Genba Digital, talks about working on Elden Ring and the need to thrive in a fast-paced environment
Read More »Rising Star: Charlotte Willis, account manager at Diva
Charlotte Willis, account manager at Diva talks about adapting to a new job during COVID, the agency’s charity work and her drive to continue learning
Read More »The Final Boss: Silent Games’ Sally Blake
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we talk to Sally Blake, CEO of Silent Games.
Read More »When We Made… OlliOlli World: How abandoning crunch empowered Roll7 to create its best game yet
After taking a break from game development, Roll7 is back and better than ever with OlliOlli World. Chris Wallace catches up with Simon Bennett and Thomas Hegarty to find out about their new and healthier approach to game development, and the hard lessons learned along the way.
Read More »Ins and Outs: April 2022’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP's April issue.
Read More »Aardvark Swift Spotlight: Warp Digital
A hidden gem in the industry, Warp Digital is a triple threat when it comes to video game development; specialising in porting, co-development, and production support.
Read More »Recruiter Hotseat: Sumo Group on the job opportunities available across its 15 worldwide studios
Sumo Group is hiring across its 15 studios worldwide! Head of talent acquisition Kieran Holland gives us the inside story.
Read More »The Final Boss: Amuzo Games’ Nick Roberts
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month we talk to Nick Roberts, head of studio at Amuzo Games.
Read More »When We Made… Bonfire Peaks: “In my opinion, storytelling is not really a strength of the medium of games, or what excites me most about it.”
Chris Wallace gets behind the scenes of Bonfire Peaks. A contemplative, sombre puzzle game that pulls inspiration from the Beach Boys, because of course it does.
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