After taking a break from game development, Roll7 is back and better than ever with OlliOlli World. Chris Wallace catches up with Simon Bennett and Thomas Hegarty to find out about their new and healthier approach to game development, and the hard lessons learned along the way.
Read More »Dan Houser will leave Rockstar Games in March 2020
"After an extended break beginning in the spring of 2019, Dan Houser will be leaving the company"
Read More »‘We were crunching pretty hard most of last year,’ states Doom Eternal dev id Software
"We have very dedicated people that just choose to work a lot"
Read More »Techland delays Dying Light 2 indefinitely
"Unfortunately we need more development time to fulfil our vision"
Read More »CD Projekt Red delays Cyberpunk 2077 but admits devs will still be required to crunch ‘to some degree’
"Having an extra five months will enable us to deliver a perfect game"
Read More »Phoenix Point is delayed until December to ‘keep crunch to a minimum’
"Snapshot has a commitment to keep crunch to a minimum – and that is a commitment we take very seriously"
Read More »Mental health org states ‘we still have much to learn’ about mental health issues in games industry
Paper "explores the experiences of video game developers"
Read More »QA testers report feeling like ‘second-class citizens’ at COD developer Treyarch
"It’s just a culture of not being cared about"
Read More »Bungie pushes back Destiny 2 weapon fix to ‘preserve work-life balance’
"We try to be really careful about stuff like that"
Read More »Nintendo pushed back Animal Crossing release to ensure ’employees have good work-life balance’
"It's really important that we have that balance in our world"
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