Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP's November/December issue.
Read More »Hiring from overseas post-Brexit: What you need to know
With so much going on in the world right now, it’s been easy to miss or overlook news and key announcements on things other than the pandemic. Unless you’re at the coal face of recruitment, one such thing that may have passed you by is the implication of the recent …
Read More »“I really want to be somebody that people could look up to, especially if that encourages more girls to consider a career in games.” – Nicola Disley, Lucid Games
Nicola Disley, programmer at Lucid Games, talks about her start in games, battling with imposter syndrome and finding an extended family in the industry
Read More »“Being kind, empathetic, approachable and appreciative are wonderful traits to find in producers” – Electric Square’s Abbey Plumb
Abbey Plumb, producer at Electric Square, talks about her varied role, the importance of communication skills and maintaining a passion for learning
Read More »Facebook Gaming: The face of gaming is changing – marketers need to catch up
Facebook Gaming's Ciarán Norris explains why marketers need to catch up with the ever-evolving gaming audiences. This article was created in collaboration with Facebook Gaming.
Read More »Time to write a new strategy guide for the business – Joost van Dreunen
Now that we have the attention of the world, we owe it to ourselves, our craft, and our audiences to think as creatively about the business as we do about content.
Read More »“We have an industry which is 90 per cent educated to at least undergraduate level, with a very high socio-economic barrier as well” – Aardvark Swift Spotlight: Into Games
With an aim to support young people from primary school age through to their first industry role, how has Into Games evolved over the last year?
Read More »Microsoft x Bethesda, and the ramifications for the game discovery ecosystem.
You’ve all seen Microsoft’s announcement that it’s buying ZeniMax Media for $7.5 billion. In cash. But as someone who thinks deeply about game discoverability – how people find and play your games – what are the ramifications?
Read More »“There’s literally no way we could have made the impact that we did without PS Plus” – How Fall Guys became an overnight sensation
We take a look behind the scenes of the surprise mega-success of the year, and finds out what it means for Mediatonic going forward.
Read More »“It’s interesting to see the two platforms heading in different directions – something I think can only benefit the consumer” – Stefano Petrullo, Renaissance PR
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month we talk to Stefano Petrullo, Founder & CEO at Renaissance PR
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